It more or less forces you to keep kiting them in a way that keeps them at optimal (sword wave) range rather than giving up some health to a shotgun blast because you just want to bait out the right attacks and get it over with. Finding I am even forced to switch weapon modes a few times which was (almost) never the case in base D:E which is fun.īetween DLC and that one mother fucker of a slayer gate in core, I think multiple marauders is actually easier than one. Same with using the shotgun grenade launcher for more than weak point attacks. Also feels like you need to be a LOT more tactical in when you shoot the shield guys because they are mini barrels for crowd control purposes. Still wiping a lot on normal encounters just because some geography is weird in that you would think you can mantle but you instead jump in the air and get lit up. More or less got my groove back after the first slayer gate and having a blast. You know how I talked about a cyberdemon in a narrow corridor. Played farther in (maybe a third of the way through mission 2?) and. But we also have more than enough content (even in this god forsaken year) that it is perfectly fine to ignore stuff that you don't like. I get folk will get annoyed because we are all completionists these days and there IS story content in this. I don't replay E4 whenever I do my annual replay of DOOM 1 but I do it every few years and always love every aggravating minute of it. You probably will bounce off Thy Flesh ConsumedĪnd I love that kind of stuff. Look, a lot of Doom 2 was hard to navigate) and this is the DLC that most people never even knew existed. The core game is very much meant for anyone to finish it (assuming you could ever find your way through Fortress of Doom or whatever the Doom 2 level with the green pillars and shit was. Because you just NEED to use a super shotty on those guys but I remember they go down REALLY fast to the Ballista in one of its modes. Have only gotten to the first Marauder before taking a break but definitely remembering why I hate those folk and thinking I should spend a life or two remembering how the Ballista works. And kind of getting that feel now as the flaming sword wolverine guys pop up in small rooms while I stupidly run for ammo in ways that make me laugh AND piss me off in all the good ways. The later WADs would put a Cyberdemon in a narrow corridor so if you weren't REALLY good at strafing you were boned. "Core" DOOM tends to make the hell (hee hee) rooms pretty wide open with good cover and room to maneuver. Saw someone compare this to Thy Flesh Consumed (ep4 of doom 1) or Plutonia Experiment and kind of getting that vibe after however many months it has been since I played (5 or so?) I am VERY rusty. I am not sure if this is harder than DOOM Eternal was but it definitely starts assuming you remember how to play and have your flow down and. Nothing game breaking so far but the polish isn't there like the base game had.Īnd anyone want to talk about the music? It sounds like a royalty free version of Mick Gordon's work at best or at worst you forget there's even any music playing because it just fades into the background. I've had demons get stuck on geometry, seen janky textures and physics on objects, and had a door open to a black abyss of empty textures that didn't pop in until I walked through the door. My bigger issue with this DLC is that it's noticeably less polished than the base game to an almost alarming degree. Like a Cyberdemon right behind you in a tight, dead-end corridor, what the fuck. Having to remember the extra plates like the flamethrower for armor, ice grenade for crowd control, and blood punch feel like too much.Īlso the spawn points for some of these demons seem ridiculous. It makes me miss the simplicity of DOOM 2016 where the only plates you're juggling are health and ammo with the glory kill and chainsaw attacks. Like others have said jumping into this game after not touching it for months feels like being thrown into the deep end of the pool and I must sink or swim. Sadly the level design isn't as tight as the main game because I find myself getting trapped in corners way more often. Yeah the DLC definitely feels like they intended to keep amping up the difficulty well past the end of the base game.
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